
Ride: Shogun orange road racing ride, disc brakes, curved handles, aerodynamic for maximum speed.
Techniques: Using his bike's speed to his advantage, Strongarm will usually wait in the back till opportunity arises, ready to pounce on any weakness shown by his enemies.
Strengths: Speed, downhill acceleration, stone cold attacks without mercy, sense of direction and no morals.
Special Attacks: "Spinning Lock Throw"
Joe "Windmill Krusher" Meed
Ride: Batavus soft-tail, early model, tall with camo-green paint job, crooked back wheel disguises danger.
Techniques: The "Windmill Krusher" will go full boar right at anyone who gets in his way, using his long arms and legs, he will strike at anytime, ignoring all fear.
Strengths: Tall, big, strong, tough to knock over, uses his advantageous height for scouting attacks down the road, above average night vision.
Special Attacks: "Windmill Kick Storm"
Steve "Skidding Shark" Jones
Ride: Batavus Winner, in cool urban blue, performance handlebars, well balanced and protected, designed for smoothness and to take a hit and keep on running.
Techniques: "Skiddingshark" is known to disturb relative calm and start engaging at opportune times, using his quick acceleration and maneuverability to strike and run.
Strengths: Quick, agile, smooth with low center of gravity. Uses superior kicking attacks to throw opponents off balance, cunning and determined warrior.
Special Attacks: "Strike Flash Brick Bombardment"

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